View the original here: http://www.youtube.c om/watch?v=YLDbGqJ2K Yk
Caution! Sudden volume spike ahead! Might want to turn down your headphones or speakers to a reasonable level.
A video made by my classmates (mostly the drama kids) as a hyperbolic spoof to our school's rather silly and, more often than not, ineffective security policies.
Any relation to persons living or dead is partially coincidental. . .
"SOMEBODY,? FIRE! > ... By: ArcangelZero7. on 01 Feb 11, 04:19:06 "SOMEBODY,? FIRE! >=(" XD
Target? the Reapers ... By: SupremeCommander360. on 01 Feb 11, 04:16:59 Target? the Reapers lol
Thanks for the ... By: ArcangelZero7. on 20 Jun 10, 03:06:54 Thanks for the comment! Sorry I replied so late. Yes, the music actually kindof surprised me as well, because it was taken directly from a gameplay video of the final Normandy battle sequence. I didn't mean for it to? end so quickly in the middle of the video :P. Thanks for the encouragement! This is my first time attempting something like this, so I'm glad it wasn't a disaster :P.
Wow! This is ... By: idenitycrisis27. on 14 Jun 10, 04:56:45 Wow! This is basically an edited? version of what I did with two YouTube videos playing at the same time. Only better. Some of the music you used weren't the ones I thought, but the video doesn't suffer at all. Great execution. Especially with Movie Maker. Keep up the hard work!
heh not bad, taming ... By: 1withanime. on 13 Jun 10, 00:00:03 heh not bad, taming movie maker is hard due to a vast number of timing? glitches...
A short clip I created using 3D Studio MAX's reactor simulation engine. I made this project for a college special effects class. It was rendered in Mental Ray.
Mainly to showcase particle effects. I'm aware that the fragmentation and explosions did not turn out very well. (3d max's fire stinks to say the least) After the so-so response to my other minigun, this is my updated and more accurate creation. Enjoy!
The idea came about ... By: jweinrub. on 15 Jun 09, 12:50:37 The idea came about when I read how Jeff Lew did his gunblasts for Killer Bean 2. He did? the animation in Animation Master.
No? problem. By: jweinrub. on 15 Jun 09, 12:49:06 No? problem.
That's a really ... By: ArcangelZero7. on 15 Jun 09, 05:58:23 That's a really good suggestion! I for some reason never? thought of making the muzzle flash an actual model...I'll have to try that sometime :D. Thanks for the comment ^_^
Very nice. I would ... By: jweinrub. on 14 Jun 09, 23:53:25 Very nice. I would of made a model that would resemble a gunblast, then use ambient color, then a glow effect and keyframe the visibly to turn on and off? every two to three frames.
This video here is ... By: ArcangelZero7. on 10 Jun 09, 22:30:10 This video here is for a college class, actually. My other videos come from various sources, the very? first being from high school :). I try to make projects on my own time as much as I can though! Thank you for the comments! :)
A simple test video I did after making a tank-walker. No, it's not too sophisticated, but it is my first attempt at making something that walks :).
I've gotten better since this time, but have yet to make another walking vehicle.
Constructive criticism is greatly valued, as there is always room to learn :).
(I'm aware the hip-movements are way off, keyframing is evil! :P)
Thank you! Glad you ... By: ArcangelZero7. on 11 Jun 10, 21:05:22 Thank you! Glad you liked it :D. I'm learning Blender 3d right now, as 3D Max is simply too expensive to use practically (Autodesk, I hope? you read this). :P
Once I get good enough to make some things out of that, I'll post them for the world to see :). I'm glad you found the building-stomp so dramatic, exactly what I was going for! ^_^
Nice. Dont want ... By: RenderingGlintFilms. on 20 Aug 08, 00:32:18 Nice. Dont want that to be walking around? in the neighborhood xD
I don't know what I ... By: jweinrub. on 28 May 08, 12:33:39 I don't know what I can say to you to make it improve. I thought it was pretty? good. I understand that the hip movements are a bit off, but I thought the mech had a lot of character though with the walk cycle though.
A project I made in 3D Max 7 just for the heck of it. Rendered the final shot in mental ray and it took quite a long time! I think the results were worth it though. Hope you find it interesting! :)
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